• yeehaw@lemmy.ca
    link
    fedilink
    English
    arrow-up
    9
    arrow-down
    1
    ·
    1 day ago

    The best part is, for me, ray tracing looks great. When I’m standing there and slowly looking around.

    When I’m running and gunning and shits exploding, I don’t think the human eye is even capable of comprehending the difference between raster and ray tracing at that point.

    • FreedomAdvocate@lemmy.net.au
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      15 hours ago

      It absolutely is, because Ray tracing isn’t just about how precise or good the reflections/shadows look, it’s also about reflecting/getting shadows from things that are outside of your field of view. That’s the biggest difference.

      One of the first “holy shit!” moments for me was playing doom I think it was, and walking down a corridor and being able to see that there were enemies around the corner by seeing their reflection on the opposite wall. That’s never been possible before, and it’s only possible thanks to raytracing. Same with being able to see shadows from enemies that are behind you out of screen to the side.

    • Chozo@fedia.io
      link
      fedilink
      arrow-up
      3
      arrow-down
      1
      ·
      1 day ago

      Yeah, that’s what’s always bothered me about the drive for the highest-fidelity graphics possible. In motion, those details are only visible for a frame or two in most cases.

      For instance, some of the PC mods I’ve seen for Cyberpunk 2077 look absolutely gorgeous… in screenshots. But once you get into a car and start driving or get into combat, it looks nearly indistinguishable from what I see playing the vanilla game on my PS5.