The audio improvements are more impressive than the video improvements but they’re niche
8k is a boring upgrade. We’ve officially reached the point where pixel density is like “well that looks better but only a little”. 1080p was dramatic, 4k was solid, 8k is eh
The audio improvements are really for people who have external sound processing and want ultra low latency. This is cool but again only impacts really niche use scenarios. They use the example of AVR and headphones. I will use the example of gaming with an avr and games that rely on on low latency sound like bemani/rhythm games.
I have an avr and playing rhythm games on it requires calibration every time, and often changing settings about muting player sounds so I don’t disorient myself with sounds that are triggered late by my own playing. The game I’m currently into shows an audio delay of just over .1ms with the calibration tool, mostly imperceptible for media watching and playing easy songs but a nightmare on hard difficulties.
Certainly not worth upgrading my tv, avr, and cabling though
Very much this. They way it was explained to me was akin to what you are saying, single login, jump servers whenever. In practice it is not that
I’m a shitty developer by all measures but I assume such a feature would be tremendously difficult to implement especially this late in the game. Maybe I’m wrong but I don’t think so. Like would my username have to be reserved across all instances? Would a new instance have to get some kind of list of known usernames? Where would that even come from? Who knows, not me, that’s for sure
However if it could be done I think that would be a huge selling point. “Imagine if your server started being a shitty place like facebook and you could just move to another without having to nuke your account” is a pretty big deal