I’m working on some models and have found that if I add an SVG modifier, Orca slices it beautifully. But I’d rather have the SVG’s “baked” in the model so it’s easier for others to download and freely share the STLs and print without a 3mf.
The problem is that if I put SVG image in Fusion and then export the model, when Orca renders the G-code, the quality is poor to bad. The same SVG added in Orca looks great.
STL with decal built into the STL geometry in Orca:

STL in Orca after “Preview” so you can see the layer lines:

The same file but applying the SVG as a modifier instead of it being part of the imported STL.

Does anyone have any suggestions on how I could get an STL to have the same quality as using a modifier? Or maybe a way to go backwards from gcode to STL so that I can share the higher quality version that Orca creates?


@Blue_Morpho
More png :-)
@Blue_Morpho
You won’t get better results unless you print the painted part flat.
Can you create a slight flat surface parallel to your printing surface at the level of the drawings?
It’s weird that Orca can create high quality filament paths using modifiers but I can’t achieve the same thing with model geometry.
I could try to delete some polygons in the middle so it’s flatter. Thanks for the idea.